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Blender import addons
Blender import addons












Run the script (or save it and add it through the Preferences like before) and it will appear in the Object menu.Īfter selecting it from the menu, you can choose how many instances of the cube you want create. remove ( menu_func ) if _name_ = "_main_" : register () unregister_class ( ObjectCursorArray ) bpy.

blender import addons

# handle the keymap for km, kmi in addon_keymaps : km. # Can avoid strange issues like keymap still referring to operators already unregistered. append (( km, kmi )) def unregister (): # Note: when unregistering, it's usually good practice to do it in reverse order you registered. Blender addon to Import and Export as mesh (vertices connected by edges) from: 'sidel/r.csv' (borders for ai to stay between) or 'groveline.csv' (helps making groove mesh) or 'fastlane/pitlane/idealline.ai' (contains fast-lane, borders and more) 'camera.ini' (positions only) Works with Blender 2.8 and above. bl_idname, 'T', 'PRESS', ctrl = True, shift = True ) kmi. new ( name = 'Object Mode', space_type = 'EMPTY' ) kmi = km. window_manager # Note that in background mode (no GUI available), keyconfigs are not available either, # so we have to check this to avoid nasty errors in background case. append ( menu_func ) # handle the keymap wm = bpy. register_class ( ObjectCursorArray ) bpy. bl_idname ) # store keymaps here to access after registration addon_keymaps = def register (): bpy. If you're going down this path, I'd strongly recommend using Visual Studio Code with the "Blender Development" extension, it is amazing and takes away all the trouble of having to manually load/reload the extension every time you make a change.Bl_info = def menu_func ( self, context ): self. You can't just run the _init_.py from the text editor in Blender to make it work. You'll have to install the addon to use it. In the operators/first_operator.py file, do this: import bpy

blender import addons

"tracker_url": "my github url here/issues", Animation Asset Management Blender Game Engine Import & Export Interface Materials and Shading Modeling Presets Rendering Rigging. operators.first_operator import FirstOperator Organize your folder structure like this: myaddon/įrom.














Blender import addons